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Ac3d tutorials
Ac3d tutorials












With only a front and left view of the model, it can be difficult to keep your curves rounded once the Top/Bottom views get cluttered with polygons.

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With these new tools, the tutorial mentioned at the outset of this document was an easy port to AC3D, but there was one element that I found lacking in the tutorial (or at least not clear to me), and that's how to make correct curvatures around the face and head. I needed to extrude all of the edges you see selected in the image here.Īfter a quick Ctrl+E to extrude the edges, the new edges were auto-selected and I could shift them and proportionally size them to fit them where needed (as with any AC3D selection). Invoking Complete Quad (Ctrl+r) from the Vertex menu, AC3D creates a new quad where I've selected these vertices, and has auto-selected the new vertex so I can quickly reposition it.īy repeating this step, the entire philtrum was filled out.Īpart from single edge extrusions, you can extrude an entire "row" of edges at once (as well as any number of edges in any configuration, for that matter). Here, I've selected 3 vertices belonging to 2 quads (rectangles( where a vertex is shared. To fill out the rest of the philtrum, Complete Quad was used. The below screenshot was done with a combination of Edge Extrusion and Quad Completion in AC3D.Įdge Extrusion created the outline of the mouth and to the set of surfaces going up the center of the philtrum (the area between the lip and nose). I hid the eyeball in by Ortho (2D) views (using "Hide" on the AC3D control panel), but kept it visible in the 3D view so I could see when I shifted vertices too far (i.e., inside the eyeball or to far away from it). If you select the vertices using the "rubber band" select with the mouse, the results are unpredictable (may or may not turn out like you want).īelow, I used an eyeball to guide the curvature of the eye (simply a sphere created where the eye would normally appear, using the front and left the reference drawings to place it). If selected in clockwise order, this face will "disappear" when you switch to one-sided (it will actually just be facing the wrong way, leaving a hole in your model). The order in which you select the vertices is important.

ac3d tutorials

To close the gap we've left, select all four vertices of the opening one at a time in anticlockwise order and select "Create ordered surface" from the "Vertex" menu (or Ctrl+Shift+S). With a few edge extrusions (which go very quickly, especially using the shortcut key), you have the outline of an eye, following the reference drawing. The new vertices are created in the same place as the old ones, so you have to drag them out as shown. The next step was to extrude an edge - this was done by selecting an "edge" (2 adjacent vertices on a quad) and choosing "Extrude Edge" (Ctrl+E) from the Vertex menu. The "Set Surface type" group is at the bottom of the control panel, or the bottom left side of the AC3D screen. Make your rectangle one-sided by clicking the "1S" button on the AC3D control panel under the "Set Surface type" group while the rectangle is still selected. It's very important to do this as the first step, as all extruded edges you create from here on will face the same direction as your initial surface. NOTE: Making the rectangle one-sided is important for modeling heads like this. I compiled my reference drawings of the model and set them up in my Front and Left views. I started Zug in the same place the tutorial starts - the eye. I've compiled some notes below illustrating parts of the creation of Zug (the above model). Zug was created from a character sketch, while Buford was created using an altered photographĪC3D 5.0 comes with a new Extrude Edge tool as well as a Create Quad tool, which help immensely with face construction using the methods mentioned in the aforementioned tutorial. The following models (Zug and Buford) were created in AC3D version 5.0. I've adapted the techniques for AC3D, but I only illustrate head modeling here. I highly recommend this tutorial for not only modeling heads but for modeling an entire body.

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This link covers modeling an entire body in 3D Studio Max.

ac3d tutorials

Originally authored by Michel Roger and translated from French to English (see link for credits/details). I learned most of what I know about modeling heads from reference drawings thanks to the tutorial at Notes and sample model created by Dennis HawthorneĪll images and models contained herein may be used freely and for any purpose. Creating a head from a reference drawing in AC3D












Ac3d tutorials